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Showing posts from May, 2024

Reflection

  i. Member 1 (Harr Idlan) Developing FitLink, a fitness application catered towards students, proved to be both difficult and highly gratifying. The main task I had was designing the app's interface with Figma, a tool I was new to. Even though it was challenging, I accepted the challenge of creating a user-friendly and visually attractive interface that could easily integrate into a student's hectic timetable. By experimenting, receiving constant feedback, and making incremental enhancements, I acquired important user-centered design skills and a thorough knowledge of Figma's potential. This project not only improved my technical skills but also highlighted the important role that technology plays in boosting health and fitness for students. In general, my participation in FitLink has been a process of development, education, and gratitude for the significance of intentional design in enhancing daily life. ii. Member 2 (Basil Kwa) Having to help with the development of Fit...

Prototype

  i. Link of prototype https://www.figma.com/design/zfAwWf1aNlSBwFAl0k6rLp/HCI-FINAL-PROJECT?node-id=24%3A253&t=sGzJUN4CZly3sUoc-1 ii. Demo (VIDEO) - https://drive.google.com/file/d/1KQtQVlviGJPTb25NqqRUR8fMXBGm4Mkl/view?usp=sharing

Usability Testing & User Experience

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  i. Explain how you conduct I chose to take advantage of Google Forms to design our online student survey. To begin, I went to Google Forms, logged into my account, and then clicked the "+" symbol to create a new form. For the purpose of collecting comments regarding the usability of our web platform, I devised a set of twenty questions. For instance, throughout the survey, students were questioned about their impressions of the platform, any problems they had, and how satisfied they were overall. I changed the settings so that students may submit numerous answers, log in, and remain anonymous. I sent out an email and shared it on social media to all of the students once the form was complete, giving them a direct link to it. A Google Sheets spreadsheet was integrated into the form so that students' answers could be automatically collected as they filled it out. Once I had a sufficient number of replies, I used the in-built features of Google Forms to analyse the data an...

Ideation & Prototyping

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  i. Picture of doing brainstorming ii. Sketches/wireframes/mockup               (Home Screen)                              (Activity)                                (Workout)                      (Steps count)              (fitness interface workout)          (Training Program)                      (health dashboard)                  (Nutrition Tracker)                    (Sleep Tracker) STORYBOARD iii. Feedback from user  Suggestions ...

User Research

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  i. Explain how you conduct research Understanding User Needs Through Online Surveys Building on the strengths of our previous approach, we've refined our online survey to capture even richer data on user needs and preferences for the FitLink app. This revised survey incorporates  a mix of  quantitative and qualitative questions inspired by best practices in usability and user experience (UX) research. Quantitative Data: Navigation:  Likert scale questions will gauge how easy it was to navigate through the app's interface (1 = Very Difficult, 5 = Very Easy). Difficulties:  Multiple-choice questions will identify specific  difficulties  encountered while using the app, with an option for open-ended elaboration. Usability Rating:  A single Likert scale question will capture users' overall rating of the app's usability (1 = Poor, 5 = Excellent). Clarity:  Multiple-choice questions will assess whether instructions and labels were clear and under...